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Wesnoth Units database

Sea Turtle

(image)

These turtles, full grown and capable of decapitating a small human in one bite, have proven themselves in battle. The same magics used to accelerate the growth of the crabs are also used on these reptiles, growing them until they are easily mistaken for buildings. This is seen as the peak of achievement by the turtles, and all who achieve this honor become the most vigilant guardians of the Brungar.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit can move unseen in deep water, requiring no air from the surface.

Information

Advances from: Baby Sea Turtle
Advances to: Giant Sea Turtle
Cost: 40
HP: 45
Movement: 6
XP: 78
Level: 2
Alignment: lawful
IDSea Turtle
Abilities: steadfast, submerge

Attacks (damage - count)

(image)Jaws
melee
8 - 3
pierce
(image)Water Jet
ranged
6 - 3
impact

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact30% (icon) fire-10%
(icon) cold-10% (icon) arcane-800%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave240%
(icon) Coastal Reef-60%
(icon) Deep Water150%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen330%
(icon) Hills240%
(icon) Mountains330%
(icon) Mushroom Grove240%
(icon) Sand130%
(icon) Shallow Water150%
(icon) Swamp250%
(icon) Unwalkable991%
(icon) Village150%